In Bedrock Edition, must be an ID of an entity type (without namespace). JE : : vec3. BE: spawnPos: x y z: CommandPositionFloat. Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution. Must be a three-dimensional coordinates with floating-point number elements.
The "from to" command will fill an area with the specified biome type (and randomise different variants if the variant is not specified) and the "at" command will set the specified biome type for the chunk the specified coรถrdinates are in. For people worrying that the /setbiome ~ ~ ~ command that Luca Searle suggests will onlyHere is our guide explaining about it. On any Minecraft server you will be able to use the following two commands to change the server spawn point or your spawn point: /setworldspawn [x] [y] [z] Sets the world's spawn to the specified coordinates. If no coordinates are specified, the world spawn will be set to the executor's current location. Easy, get a command block where you can step on (suggesting pressure plate), and type the following command: spawnpoint @p x y z Fill x y z to your desired coordinates. But there's a better way, though I don't suggest using it. Try: execute @a[x=#,z=#,dx=0,dz=0] ~ ~ ~ spawnpoint @s ~ ~ ~ Replace the # with your desired coordinates. E9yQr4.